Selasa, 22 September 2020
Kingdom Of Jerusalem Foot Knights
The last of the Foot are done now for my Kingdom of Jerusalem force, this little lot are Foot Knights and are once again from Fireforge Games, this time their Templar Infantry plastic set.
Colours are the same as I have used for my other units in this force, aided greatly by decals from Battle Flag. Basing is 6 figs on a 60 x 50 base and it was a bit of a challenge getting the figs on the bases with the large cloaks that some of the figures in the front rank are wearing.
I've used some of the decals on the rear of the cloaks as well.
I've got a couple of mounted units which will have the same theme and I will start on those soon.
I think the poses in this set are a lot better than the Sergeants set and I quite like the variety I have managed to get in arm positions which gives the unit a more realistic feel. I quite like the faces on the figures, they have really grown on me and my style of painting cam make them quite expressive.
I've got some Irregular Miniatures WW1 Cavalry as a test on the paint table at the moment so will be reporting on those next.
Senin, 21 September 2020
Insurance (Tradecraft)
A nuts and bolts post? Sure, why not.
A business requires insurance. At the minimum, you need liability insurance. There are other types of insurance though. I've got liability insurance, workers comp insurance, key man life insurance, and for years we had vehicle insurance on our van. Insurance is one of those things new store owners don't always think about.
My second year in business I went to a seminar where a store owner had someone drive through their front window into their store. Twice. He was the likely guy to give a presentation on business insurance and for many, needing such a thing was an eye opener. When I started I had a home and assets and made sure the store was incorporated and insured and far away from my personal life. For most young people without a pot to relieve themselves, that might not be a consideration.
So how do you get insurance? Find a human. I'm not sure if you can get business liability insurance online, but if so, it's a bad idea. You want to talk to a human about your particular business needs and exactly what you do and where you do it. For example, my store went from a regular retail environment to an improved, two story monstrosity in need of rebuilding if it burned down. It probably wouldn't be rebuilt there, but they'll pay to rebuild it somewhere. If I had just gotten regular liability insurance, I would be left with no protection and a ton of outstanding loans for a burnt out shell.
Other considerations include insuring Magic singles. My policy has a "fine art" clause that includes those. What you don't want are surprises. Insurance companies are all about taking as much money from you as they can and paying out as little as possible. It's better to be up front, find angles to cover everything necessary, and avoid surprises. Look at your lease and see what you're responsible for. Plate glass insurance is often inexpensive, but if someone breaks all your windows, you could be out thousands of dollars. Over time, revisit your policy and up your limits when you add inventory or fixtures.
Who is that human? I have a customer who jumps from job to job, and one of his latest was insurance agent. He was an agent for about four months before he moved on. Do not use a green agent. Find someone experienced. I had a new agent misclassify my company for my workers comp policy, thinking I didn't need to be covered as an owner, when in fact it was necessary. A company audit revealed the mistake, and rather than admitting their agent error, they charged me $3,500 in back premiums. Insurance companies exist to do two things: take as much money as possible while denying your claims.
Personal insurance agents tend not to handle commercial insurance, so you probably won't be able to use your Aunt Kathy's agency to handle your commercial needs (my Aunt K does my personal insurance). Attempt to find a well regarded commercial agent who has been doing this for a while and lay all your cards on the table.
Classification is tricky as there is no "game store" category for liability insurance. You might be classified as a toy store, a book store, a hobby store, whatever is close, and the cost between agencies and within each agency could be enormous. As long as you don't get cute, something reasonable should be fine.
Avoid buying a policy based entirely on price. Ask what's not covered in your case. Have a good heart to heart with the agent. These policies are really cheap compared to what could happen. I once transitioned between agencies and in a 30 day overlap period, someone broke into my store, doing a lot of damage and stealing a lot of cash (foolish me). I talked to my new agent who walked me through my old coverage, which sucked, and my new coverage, which was great. I filed a claim with the better coverage, and yeah, they canceled me exactly a year later, but I saved $900.
Make sure you have extensive business interruption insurance, which is usually standard. Knowing that my store could burn down and I have months to find a new place while paying employees allows me to sleep at night. When you get bigger, losing all your employees can destroy your business as easily as fire.
What's a Good Company? I don't know! They're all terrible! I can't even remember who I have now. Let me check: Travelers for liability, State Farm for key man life insurance, and AP Intego for workers compensation insurance (pay as you go). Farmers burned me on that workers comp policy I mentioned, so maybe avoid them.
Sabtu, 12 September 2020
Burgundian Candy
One of the 3 pike blocks |
Perry knights and coustillier |
Perry knights |
Crossbows and handgunners to the fore |
These were a lot of fun to paint |
Worms eye view |
PUBG Hack Download Memory Loader For PC Emulator – Season 11
PUBG Hack Download Memory Loader For PC Emulator – Season 11
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Jumat, 04 September 2020
Disaster Report 4: Summer Memories Review (NSW)
Written by Alexander O. Cuaycong and Anthony L. Cuaycong
Title: Disaster Report 4: Summer Memories (NSW/PS4)
Developer: Granzella
Publisher: NIS America
Genre: Simulation, Adventure
Price: $59.99
Also Available On: Steam
To argue that Disaster Report 4: Summer Memories has an interesting backstory would be an understatement. Originally supposed to be offered for the Sony PlayStation 3, it found itself stuck in development hell after the 2011 earthquake in TÅhoku, Japan. Similarities between the natural calamity and its premise all but secured its place in the dustbin of history as abandonware — until, that is, popular demand brought it back to the public eye. The renewed interest spurred chief producer Kazuma Kujo to acquire rights to the title under Granzella, his new company based in Ishikawa. Working with former Irem staff, he finally managed to steer the project to fruition a full nine years after its initial release date.
Structurally, Disaster Report 4: Summer Memories sounds all well and good. That said, the quests themselves can get rather bland. They feel generic on occasion, as if Granzella needed padding to fill out the game's length. Meanwhile, the unique ones are held back by their incongruous tone. Not that they're terribly written; rather, their structure and predisposition for dry humor clash heavily with the game's serious bent at the outset. Parenthetically, it isn't helped by relatively subpar graphics that show its age, with stiff animations and drab backgrounds weighing it down.
For all its seeming frailties, however, Disaster Report 4: Summer Memories winds up being extremely hard to put down. Similar to, say, Shenmue, Sega's flawed opus, it can be hard to play in the face of its insistence on minute choices. At the same time, it remains strangely compelling in how its designs blend together. Players may find themselves struggling with strict mechanics and far-from-intuitive controls, and still they'll wind up appreciating the strength of its convictions. Its audio-visual presentation won't win prizes, especially when negotiated on a PlayStation 4 Pro, but it proves to be a guilty pleasure in any case.
No doubt, the appeal of Disaster Report 4: Summer Memories lies in its capacity to distinguish itself from its predecessors. While part of the Zettai Zetsumei Toshi series, it eschews the bombast and over-the-top inclinations of its siblings. In fact, it goes in the opposite direction. It dares to be different by highlighting the devil in the details. As with the aforementioned Shenmue, it stubbornly insists on being personal; small decisions have lasting consequences. Thusly, players are compelled to appreciate its nuances and see the symphony it tries to create from a seeming unrelated cacophony of events.
By the usual metrics, Disaster Report 4: Summer Memories is far from perfect. It's artistically a generation behind and technically wanting, with frame drops particularly evident on an undocked Nintendo Switch. In the final analysis, however, it possesses something most other programming marvels lack: a beating heart. It calls to the senses in a way few titles do, especially in this day and age of industrial proficiency. In other words, it's being itself — getting players to stop and smell the roses and, in the process, to understand the value of small things in seeing the bigness of life.
THE GOOD
- Interesting game design, with seemingly mundane player choices determining story arcs
- Compels player to see the trees instead of the forest
- Nostalgic look and feel
THE BAD
- Dry humor takes some getting used to
- Mediocre graphics that show their age
- Fairly simple story and quest progression
RATING: 8/10
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